Real name: Prowl Other known aliases: None Occupation: Military Strategist and Analyst Current group affiliation: Autobots Rank: 9 Past group affiliations: Minion of Lazarus. Major enemies: Decepticons First appearance: Transformers: The War Within #1 (Dreamwave comics), Transformers #1 (Marvel comics), More Than
Meets The Eye Part 1 (television series). Origin: Transformers #1 (Marvel comics), More Than Meets The Eye Part 1 (television series). Description: Prowl is a 20 foot tall white, blue and black robot who turns into a Datsun Fairlady Z police car.
Before being reformatted by the Ark Prowl turned into a Cybertonian car. In the Devil's Due comics he turned into a
49 STR 14
18 DEX 24
24 CON 28
15 BODY 0
18 INT 8
18 EGO 16
23 PRE 13
10 COM 0
14 PD 9
14 ED 9
4 SPD 12
11 REC 2
52 END 2
41 STUN 2
Characteristics Cost: 139
Powers and Skills
3 1" Change Environment,Desc: Headlights,OIF(-1/2) 0
10 EC (10),"Transformer powers"
32a) 14/14 Armor
27b) 5 LVLS Growth (stats already included),Always On(-1/2),0 END
23c) 18" Running,1/2 END(+1/4) 2
7d) Shape Shift,"Car",Concentrate(-1/4),Cannot change form if
takes over half Body.(-1/4),0 END Persistent(+1) 0
19 Life Support,doesn't breathe,safe in vacuum/pressure,safe in
heat/cold,immune to aging
3 Lightning Calculator
9 MP (15),"Movement",Only when in appropriate form.(-1/4),OIF
1u 5" Flight,"Jet Pack",x4 Non-Combat 1
1u +2" Running,"Wheels",x8 Non-Combat,has turn mode 0
1u +12" Swimming,"Hydrofoils",has turn mode,only on surface,1/2
52 MP (105),"Weapons",OAF(-1)
4u 21/21 Force Wall,"Net Launcher",opaque,Gestures(-1/4),3
Charges(0),continuing,duration: 1 hour 0
5u 4 1/2D6 RKA,"Acid pellet rifle setting.",13-16 Charges(0),
5u 4 1/2D6 RKA,"Incendiary Missiles",13-16 Charges(0),
4u 4 1/2D6 RKA,"Laser rifle setting.",No Knockback(-1/4),17-32
Charges(+1/4),x5 Increased Max Range(+1/4) 0
3 Radio XMIT/REC,OIF(-1/2)
3 Speed Reading
12 49 STR,1/2 END(+1/4) 0
3 Combat Driving 13-
3 Deduction 13-
18 6 Levels: with laser, acid pellets and punch.,tight group
3 SC: Logic 13-,(INT based)
3 Systems Operation 13-
5 Tactics 14-
2 WF,Small Arms
Powers Cost: 261
Base Points: 250
15 Accidental Chg,"to robot form if stunned.",common,occur 11-
20 DNPC,"Humans in need of saving.",incompetent,appear 11-
10 Distinctive,"Giant Robot",easily concealable,major
15 Hunted,"By anti-Autobot forces.",as powerful,harsh,appear
5 Physical Lim,"No hands in vehicle mode.",infrequently,
15 Psych Lim,"Protective of others.",common,strong
15 Psych Lim,"Always follows orders.",common,strong
15 Psych Lim,"Always logical.",very common,moderate
15 Psych Lim,"Code vs. killing humans.",common,strong
5 Rep,"Heroic alien robot.",occur 8-
10 Rivalry,"with other high ranking Autobots.",professional,PC
10 Watched,"By Autobot leaders.",more powerful,non-combat
Disadvantages Total: 150
Experience Spent: 0
Total Points: 400
Explanation of the conversion: Prowl's flight only works in robot mode, while his wheels and swimming only work in
vehicle mode. Although this write-up is meant to represent Prowl in his Generation One form, it also works for his
History (Dreamwave comics): Before the Great War on Cybertron Prowl lived in the city of Praxus. When civil war broke out between the
Autobots and Decepticon factions, Prowl joined the Autobot cause. He quickly rose in rank among the Autobots.
After Autobot leader Sentinel Prime was killed by Decepticon leader Megatron, an Autobot named Optronix was given the
Matrix and reformatted into the new Autobot leader, Optimus Prime. Prowl acted as an advisor to Optimus.
When Decepticon Military Operations Commander Shockwave lead a force of Decepticons against
the Autobot capitol of Iacon, Prowl was among the Autobots who defended the capitol (Transformers: War Within #3).
When Decepticon leader Megatron and Autobot leader Optimus Prime disappeared in an accident with a space bridge, the Autobot and Decepticon
forces splintered into smaller factions. Prowl lead the main Autobot faction, with Grimlock
forming the Lightning Strike Coalition, Hotspot commanding the Protectabots and Springer forming the Wreckers.
Learning that the Decepticons were testing a new mobile command base at the Praetorus Wharf, Prowl lead Cliffjumper,
Gears, Jazz, Skids and Sideswipe to
investigate. What they discovered was Trypticon
(Transformers: The War Within - The Dark Ages #3).
Prowl was second in command among the Autobots who followed Optimus Prime on his mission on board the
Ark. They were attacked by Megatron's ship, the Nemesis. After being boarded the Ark crash landed on Earth, where all on
board were preserved in emergency stasis.
In 1984 a volcanic eruption awakened the Ark's computer, Teletran-1, and it repaired all on board. It reformatted Prowl
in the form of an Earth car.
Eventually the combined forces of the Autobots on Earth, and their human allies were able to capture the Decepticons. A
ship called the Ark II was built to take the Cybertonians back to Cybertron, along with some human companions, but the
ship exploded shortly after takeoff. The human allies were killed, but the Cybertonians were lost in the ocean, again in
Prowl and others were recovered by a rogue military unit and reprogrammed as slave war machines.
Bumblebee, Frenzy, Grimlock, Laserbeak, Prowl, Ravage, Soundwave and Starscream were forced at attack the Smitco oil
refinery in the Arctic to display their power for sale to the highest bidder (Transformer: Generation One #2).
free and then freed his fellow Decepticons and Grimlock. Prowl and the other Autobots who were found by Lazarus were
abused by Megatron's troops, but were eventually by freed by Optimus Prime.
Prowl returned to Cybertron with Optimus Prime and most of the Autobots to face charges after Ultra Magnus them the
war had ended.
Once things were in place on Cybertron, Prowl decided to lead an Autobot mission back to Earth. Once there they landed
in Alaska, and joining up with the Autobots on Earth they began construction on Autobot City (Transformers: Generation One
History (Marvel comics): Prowl was among the united Autobot and Decepticon forces who opposed Unicron's assault on
the planet Cybertron in 1991 (Transformers #75).
He is quiet, competent, and very loyal, but perhaps his most valuable trait is his almost endless patience. Once Prowl is
assigned a task, he will keep at it until it is accomplished. He works with proven facts, not imagination or guesses. If
he has any doubts, he will radio Optimus Prime, his commander, before proceeding. He hates doubts in any form, and he
strives to make everything he encounters reasonable and logical. He believes it only when he can explain it. On a personal
level he is friendly, but not too sociable. He's a listener, not a talker, unless someone says something unreasonable.
Then he will demand an explanation.
Trivia: On the Transformers television show, the voice of Prowl is
played by actor Michael Bell. Besides the original form Prowl took, later
toys portrayed him as an Action Master, then re-released in his
original form. In Japan a miniature version of Prowl was released.
The toy of Prowl is similar to that for Bluestreak and Smokescreen. He shouldn't be confused with Prowl II,
a Maximal who can become a lion, or Prowl III, a Maximal who can become a owl.
Powers: Prowl has the most sophisticated logic center of all the Autobots, giving him the ability to analyze any
combat situation almost instantaneously and then advise on the optimal course of action. For example, Prowl can observe
800 moving objects, compute their probable paths of movement, and determine the proper countermove in 0.05 seconds. From
his shoulder cannons he can shoot wire-guided incendiary missiles that reach temperatures of 12,000 degrees Centigrade
upon explosion. He also carries a semi-automatic rifle that can fire lasers and shoots pellets filled with a highly
corrosive acid. Its range is 300 yards. Prowl has a single use energon net launcher which he can use to capture an
opponent. In vehicle form he can travel on water thanks to hydrofoils given to him by Wheeljack. In robot form Prowl sometimes utilizes a standard Autobot jet pack.
Weaknesses: His dedication to logic and reason makes Prowl particularly vulnerable to the unexpected. Irrational
and inexplicable situations can really scramble his circuits, sometimes to the point of total shutdown of his
mechano-cortex center, leaving him temporarily dysfunctional. Prowl has slightly less than average firepower.
Links to other Prowl pages:
Character created by Hasbro.
Champions rules conversion by Mathew R. Ignash - firstname.lastname@example.org.
Last Updated - September, 2005