Weapon Familiarity - pistols, rifles and choice of 2 - Cost 4
Distinctive Features - body tattoos, concealable with effort, noticed - Cost -10
Hunted - by enemies of the Splurgorth, as powerful, 8 or less - Cost -10
Reputation - assassin, 8 or less, extreme - Cost -10
Rivalry - with other assassin guilds - Cost -5
Conversion Notes: This package is based on the gun brother occupation from Rifts role playing game. I based this package deal on the absolute minimum of abilities of a first level gun brother. This write-up uses Champions 5th edition rules.
The gun brothers are an assassin guild founded and controlled by the Splurgorth Lord Norrek. He uses them as muscle and spies in the CCW. They are made up of a multitude of races, who are initiated by branding their bodies with colorful tattoos. The members are then subjected to bio-wizard augmentation and given enhanced physical abilities. Besides the standard abilities, many gun brothers have one or more super abilities or bio-wizard symbiots enhancing them further. Most common are extra arms or wings, armor, claws or one greatly increased physical ability.
To learn more about the gun brothers, I suggest purchasing and reading Rifts Dimension Book Three: Phaseworld Sourcebook by C.J. Carella.
Occupation created by Palladium Books.
Champions rules conversion by Mathew R. Ignash - firstname.lastname@example.org.
Last Updated - November, 2002