Reputation - evil mutant coyote men, 8 or less - Cost -5
Conversion Notes: This write-up uses Champions 5th edition rules and is based on the Gamma World role playing game.
These mutant coyotes have developed into a tribal society that are the sworn enemies of humankind. They control large portions of the Okayhome Territory, and are pushing into Texas at an alarming rate. The kaiutes are well organized, and skilled at traps and sabotage. They are possessed of a black sense of humor, pulling nasty pranks on those they can't or don't want to kill outright. Kaiute packs usually arm themselves with spears or muskets, and wear fiber armor, riding Centisteeds as mounts, but they are not adverse to using artifact weapons when they can get them. They can also bite. Kaiutes are ruthless and opportunistic. Their one weakness is alcohol, and they can be bribed with it in some situations. Many dangerous cryptic alliances, especially animal supremacy groups, count whole kaiute tribes as members. They worship their own trickster deity, and greatly fear the sentient machines of the ancients.
Created by and picture provided by Barclay Johnson.
Champions rules conversion by Mathew R. Ignash - email@example.com.
Last Updated - December, 2004